Art and other updates

Hello again from The Range.

Howdy to all you scoundrels, degenerate gamblers, Rebels, Earthers, bandits, and everybody else. (If you don't know what some of those words mean, stick around.)

It's been a busy few weeks here at Longhand Games. As the game gets closer and closer to our Kickstarter launch in September, our focus is turning more towards marketing and getting the word out about this special and wild thing that we're making. When Jim and I started this whole process, I don't think either one of us imagined it would take 5+ years. But we have never stopped having fun making it, and it's only getting more exciting as we get closer to being able to share it with you.

To that end— if you know anyone who's interested in space westerns, or tactics games, or big ridiculous creative projects, consider letting them know about our game! If you're in a TTRPG group, tell your DM or GM about us. Maybe sometime soon, instead of blowing up their carefully-crafted NPCs with your shenanigans, you can blow up our carefully-crafted NPCs with your shenanigans. Honestly, it would be an incredible honor for us.

All of our artists are working on one thing or another as we barrel full-steam towards that September launch. Soon, we'll have cover art to share, but for now, here's a little sneak preview from Omercan. You can, and should, follow him here.

Meanwhile, we can share another piece of finished art. Since you've already glimpsed a secret Omercan project, here's something from our item artist Fernando. I love the way the materials feel so vivid in his work— it's got a great sense of physicality.


This one's called Troublemaker. It's based on a real revolver— the Type 26 revolver used by the Japanese army for about 50 years. We were drawn to its unusual shape; similar to the revolvers used in countless Westerns, but also a bit unfamiliar. Fernando added a slick little engraving in the hilt and a fang charm, along with some tech-y details. There are 60+ items in the game: armor, weapons, bottles of booze, and strange little oddities. And they are all this cool-looking, because Fernando rules.

As you play through the story of Lonesome Star, each player will encounter a narrative event where their character must make a decision that helps define them. Whatever they choose, they'll be rewarded with a character-specific item. If you're playing as the character named Poco, you might come across this Troublemaker along your journey. It's part of his backstory; a misspent youth, a betrayal, a long prison stint, a second chance at redemption. Maybe you'll make the choices that lead you to this strange old gun, or maybe you'll make other decisions. (Don't worry— his other items are just as interesting.) 

As always, feel free to drop us a line at howdy@lonesomestargame.com. We'd love to hear from you.

Until next time,
Hamilton

hamilton henson